Vitiligo Games - 3Eyes
Level Designer | 2 Months (Commission)​​​​​​​​​​​​​​
- Research and understand what made the classic Merc vs Spies mode in SplinterCell: Chaos Theory great.
- Integrate a realistic TV Studio setting while ensuring room based variety to ease to the learning curve of the map's layout.
- Lighting and pre-vis for art were also among my responsibilities as they're a huge part of ensuring the gameplay is a solid experience. Balancing shadows for the Spies to hide and well lit paths for the Mercs to traverse was crucial to the level's success.
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Spy Spawn:
Merc Spawn:
Options into the Building:
Streets
Sewers
Unique locations within the building:
Political Panel / Talk Show Set
Sit-Com Set
Offices
Greenscreen Set
Reception
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