Hi, I'm Alfie. My love of level design came from an early age, combining my two favorite things, Lego and games.
I got my start in level design at 12, making maps with my friends in Halo's Forge editor; resulting in a 10 year journey creating 100s of maps that received phenomenal reception from players, peers and 343i themselves.
I was lucky enough to find my way into the industry after being offered a position in UI/UX by Garrett Billian. I worked under him on Bulletville, an amazing opportunity I will never forget.
During my time in the industry I've learnt so much, from art to user experience. I now use that knowledge to refine and complete my understanding of how players engage to my designs.
To this day I'm still an avid Lego collector, tho I spend more time making games than playing them. I wouldn't have it any other way.
References
Sam Malone - 1047 Level Design Lead
Garrett Billian - NOWWA Associate Game Director
Nathan Kellman - RubyShark Level Design Lead
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